Rendering
The following routines are wrapped:
glClear,
glClearColor,
glClearDepth (aka glClearDepthf),
glFinish,
glFlush
The following routines are available but not yet wrapped: glClearStencil, glReadPixels
Note that glClearBuffer and glReadBuffer are not part of OpenGL ES 2.0 or WebGL.
The following routines are available but not yet wrapped: glClearStencil, glReadPixels
Note that glClearBuffer and glReadBuffer are not part of OpenGL ES 2.0 or WebGL.