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3dMathRoutinesForOpenglCategories: GEN Graphics Demos 3d Math Routines for OpenGL 28K Author: Steve Allen Date: Jan 12 2013 http://www.rapideuphoria.com/3dmath.ew or https://archive.usingeuphoria.com/3dmath.ew Useful 3d math routines for working with modern OpenGL. Building projection/ortho matrices, frustum culling, 3d distance checks, generating translation/scaling/rotation matrices, matrix multiplication, dot products, cross products, vector math, etc. Written for EU 3.1. Jan 12: Fixed some bugs. Added contact info in code file. |