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3dMathRoutinesForOpengl

Categories: GEN Graphics Demos

3d Math Routines for OpenGL 28K

Author: Steve Allen Date: Jan 12 2013

http://www.rapideuphoria.com/3dmath.ew or https://archive.usingeuphoria.com/3dmath.ew

Useful 3d math routines for working with modern OpenGL. Building projection/ortho matrices, frustum culling, 3d distance checks, generating translation/scaling/rotation matrices, matrix multiplication, dot products, cross products, vector math, etc. Written for EU 3.1. Jan 12: Fixed some bugs. Added contact info in code file.

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Page last modified on February 23, 2019, at 06:26 AM