pname |
Type |
N |
Description |
GL_ACCUM_ALPHA_BITS |
integer |
1 |
the number of alpha bitplanes in the accumulation buffer. |
GL_ACCUM_BLUE_BITS |
integer |
1 |
the number of blue bitplanes in the accumulation buffer. |
GL_ACCUM_CLEAR_VALUE
| atom1 |
4 |
the red, green, blue, and alpha values used to clear the accumulation buffer. See glClearAccum. |
GL_ACCUM_GREEN_BITS |
integer |
1 |
the number of green bitplanes in the accumulation buffer. |
GL_ACCUM_RED_BITS |
integer |
1 |
the number of red bitplanes in the accumulation buffer. |
GL_ALPHA_BIAS |
atom |
1 |
the alpha bias factor used during pixel transfers. See glPixelTransfer. |
GL_ALPHA_BITS |
integer |
1 |
the number of alpha bitplanes in each color buffer. |
GL_ALPHA_SCALE |
atom |
1 |
the alpha scale factor used during pixel transfers. See glPixelTransfer. |
GL_ALPHA_TEST |
boolean |
1 |
whether alpha testing of fragments is enabled. See glAlphaFunc. |
GL_ALPHA_TEST_FUNC |
ptr? |
1 |
the symbolic name of the alpha test function. See glAlphaFunc. |
GL_ALPHA_TEST_REF |
atom1 |
1 |
the reference value for the alpha test. See glAlphaFunc. |
GL_ATTRIB_STACK_DEPTH |
integer |
1 |
the depth of the attribute stack. If the stack is empty, zero is returned. See glPushAttrib. |
GL_AUTO_NORMAL
| boolean |
1 |
whether 2-D map evaluation automatically generates surface normals. See glMap2. |
GL_AUX_BUFFERS |
integer |
1 |
the number of auxiliary color buffers. |
GL_BLEND
| boolean |
1 |
whether blending is enabled. See glBlendFunc. |
GL_BLEND_DST |
integer |
1 |
the symbolic constant identifying the destination blend function. See glBlendFunc. |
GL_BLEND_SRC |
integer |
1 |
the symbolic constant identifying the source blend function. See glBlendFunc. |
GL_BLUE_BIAS |
atom |
1 |
the blue bias factor used during pixel transfers. See glPixelTransfer. |
GL_BLUE_BITS |
integer |
1 |
the number of blue bitplanes in each color buffer. |
GL_BLUE_SCALE |
atom |
1 |
the blue scale factor used during pixel transfers. See glPixelTransfer. |
GL_CLIENT_ATTRIB_STACK_DEPTH
| integer |
1 |
the depth of the attribute stack. The initial value is zero. See glPushClientAttrib. |
GL_CLIP_PLANEi
| boolean |
1 |
whether the specified clipping plane is enabled. See glClipPlane. |
GL_COLOR_ARRAY
| boolean |
1 |
whether the specified color array is defined. See glColorPointer. |
GL_COLOR_ARRAY_SIZE |
integer |
1 |
the number of components per color in the color array. See glColorPointer. |
GL_COLOR_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive colors in the color array. See glColorPointer. |
GL_COLOR_ARRAY_TYPE |
integer |
1 |
the data type of each component in the color array. See glColorPointer. |
GL_COLOR_CLEAR_VALUE
| atom1 |
4 |
the red, green, blue, and alpha values used to clear the color buffers. See glClearColor. |
GL_COLOR_LOGIC_OP
| boolean |
1 |
whether a fragment’s RGBA color values are merged into the framebuffer using a logical operation. See glLogicOp. |
GL_COLOR_MATERIAL
| boolean |
1 |
whether one or more material parameters are tracking the current color. See glColorMaterial. |
GL_COLOR_MATERIAL_FACE |
integer |
1 |
a symbolic constant indicating which materials have a parameter that is tracking the current color. See glColorMaterial. |
GL_COLOR_MATERIAL_PARAMETER |
integer |
1 |
a symbolic constant indicating which material parameters are tracking the current color. See glColorMaterial. |
GL_COLOR_WRITEMASK
| boolean |
4 |
the red, green, blue, and alpha write enables for the color buffers. See glColorMask. |
GL_CULL_FACE
| boolean |
1 |
whether polygon culling is enabled. See glCullFace. |
GL_CULL_FACE_MODE |
integer |
1 |
a symbolic constant indicating which polygon faces are to be culled. See glCullFace. |
GL_CURRENT_COLOR
| atom1 |
4 |
the red, green, blue, and alpha values of the current color. See glColor. |
GL_CURRENT_INDEX |
atom? |
1 |
the current color index. See glIndex. |
GL_CURRENT_NORMAL
| atom1 |
3 |
the x, y, and z values of the current normal. See glNormal. |
GL_CURRENT_RASTER_COLOR
| atom1 |
4 |
the red, green, blue, and alpha values of the current raster position. See glRasterPos. |
GL_CURRENT_RASTER_DISTANCE |
atom |
1 |
the distance from the eye to the current raster position. See glRasterPos. |
GL_CURRENT_RASTER_INDEX |
atom? |
1 |
the color index of the current raster position. See glRasterPos. |
GL_CURRENT_RASTER_POSITION
| atom |
4 |
the x, y, z, and w components of the current raster position. The x, y, and z components are in window coordinates, and w is in clip coordinates. See glRasterPos. |
GL_CURRENT_RASTER_POSITION_VALID
| boolean |
1 |
whether the current raster position is valid. See glRasterPos. |
GL_CURRENT_RASTER_TEXTURE_COORDS
| atom |
4 |
the s, t, r, and q current raster texture coordinates. See glRasterPos and glTexCoord. |
GL_CURRENT_TEXTURE_COORDS
| atom |
4 |
the s, t, r, and q current texture coordinates. See glTexCoord. |
GL_DEPTH_BIAS |
atom |
1 |
the depth bias factor used during pixel transfers. See glPixelTransfer. |
GL_DEPTH_BITS |
integer |
1 |
the number of bitplanes in the depth buffer. |
GL_DEPTH_CLEAR_VALUE |
atom1 |
1 |
the value that is used to clear the depth buffer. See glClearDepth. |
GL_DEPTH_FUNC |
integer |
1 |
the symbolic constant that indicates the depth comparison function. See glDepthFunc. |
GL_DEPTH_RANGE
| atom1 |
2 |
the near and far mapping limits for the depth buffer. See glDepthRange. |
GL_DEPTH_SCALE |
atom |
1 |
the depth scale factor used during pixel transfers. See glPixelTransfer. |
GL_DEPTH_TEST
| boolean |
1 |
whether depth testing of fragments is enabled. See glDepthFunc and glDepthRange. |
GL_DEPTH_WRITEMASK
| boolean |
1 |
whether the depth buffer is enabled for writing. See glDepthMask. |
GL_DITHER
| boolean |
1 |
whether dithering of fragment colors and indexes is enabled. |
GL_DOUBLEBUFFER
| boolean |
1 |
whether double buffering is supported. |
GL_DRAW_BUFFER |
integer |
1 |
a symbolic constant indicating which buffers are being drawn to. See glDrawBuffer. |
GL_EDGE_FLAG
| boolean |
1 |
whether the current edge flag is true or false. See glEdgeFlag. |
GL_EDGE_FLAG_ARRAY
| boolean |
1 |
whether the edge flag array is enabled. See glEdgeFlagPointer. |
GL_EDGE_FLAG_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive edge flags in the edge flag array. See glEdgeFlagPointer. |
GL_FOG
| boolean |
1 |
whether fogging is enabled. See glFog. |
GL_FOG_COLOR
| atom1 |
4 |
the red, green, blue, and alpha components of the fog color. See glFog. |
GL_FOG_DENSITY |
atom |
1 |
the fog density parameter. See glFog. |
GL_FOG_END |
atom |
1 |
the end factor for the linear fog equation. See glFog. |
GL_FOG_HINT |
integer |
1 |
a symbolic constant indicating the mode of the fog hint. See glHint. |
GL_FOG_INDEX |
atom |
1 |
the fog color index. See glFog. |
GL_FOG_MODE |
atom |
1 |
a symbolic constant indicating which fog equation is selected. See glFog. |
GL_FOG_START |
atom |
1 |
the start factor for the linear fog equation. See glFog. |
GL_FRONT_FACE |
integer |
1 |
a symbolic constant indicating whether clockwise or counterclockwise polygon winding is treated as front-facing. See glFrontFace. |
GL_GREEN_BIAS |
atom |
1 |
the green bias factor used during pixel transfers. See glPixelTransfer. |
GL_GREEN_BITS |
integer |
1 |
the number of green bitplanes in each color buffer. |
GL_GREEN_SCALE |
atom |
1 |
the green scale factor used during pixel transfers. See glPixelTransfer. |
GL_INDEX_ARRAY
| boolean |
1 |
whether the color index array is enabled. See glIndexPointer. |
GL_INDEX_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive color indexes in the color index array. See glIndexPointer. |
GL_INDEX_ARRAY_TYPE |
integer |
1 |
the data type of indexes in the color index array. The initial value is GL_FLOAT. See glIndexPointer. |
GL_INDEX_BITS |
integer |
1 |
the number of bitplanes in each color-index buffer. |
GL_INDEX_CLEAR_VALUE |
atom |
1 |
the color index used to clear the color-index buffers. See glClearIndex. |
GL_INDEX_LOGIC_OP
| boolean |
1 |
whether a fragment’s index values are merged into the framebuffer using a logical operation. See glLogicOp. |
GL_INDEX_MODE
| boolean |
1 |
whether OpenGL is in color-index mode (TRUE) or RGBA mode (FALSE). |
GL_INDEX_OFFSET |
integer |
1 |
the offset added to color and stencil indexes during pixel transfers. See glPixelTransfer. |
GL_INDEX_SHIFT |
integer |
1 |
the amount that color and stencil indexes are shifted during pixel transfers. See glPixelTransfer. |
GL_INDEX_WRITEMASK |
integer |
1 |
a mask indicating which bitplanes of each color-index buffer can be written. See glIndexMask. |
GL_LIGHTi
| boolean |
1 |
whether the specified light is enabled. See glLight and glLightModel. |
GL_LIGHTING
| boolean |
1 |
whether lighting is enabled. See glLightModel. |
GL_LIGHT_MODEL_AMBIENT
| atom1 |
4 |
the red, green, blue, and alpha components of the ambient intensity of the entire scene. See glLightModel. |
GL_LIGHT_MODEL_LOCAL_VIEWER
| boolean |
1 |
whether specular reflection calculations treat the viewer as being local to the scene. See glLightModel. |
GL_LIGHT_MODEL_TWO_SIDE
| boolean |
1 |
whether separate materials are used to compute lighting for front-facing and back-facing polygons. See glLightModel. |
GL_LINE_SMOOTH
| boolean |
1 |
whether antialiasing of lines is enabled. See glLineWidth. |
GL_LINE_SMOOTH_HINT |
integer |
1 |
a symbolic constant indicating the mode of the line antialiasing hint. See glHint. |
GL_LINE_STIPPLE
| boolean |
1 |
whether stippling of lines is enabled. See glLineStipple. |
GL_LINE_STIPPLE_PATTERN |
integer |
1 |
the 16-bit line stipple pattern. See glLineStipple. |
GL_LINE_STIPPLE_REPEAT |
integer |
1 |
the line stipple repeat factor. See glLineStipple. |
GL_LINE_WIDTH |
atom |
1 |
the line width as specified with glLineWidth. |
GL_LINE_WIDTH_GRANULARITY |
atom |
1 |
the width difference between adjacent supported widths for antialiased lines. See glLineWidth. |
GL_LINE_WIDTH_RANGE |
atom |
2 |
the smallest and largest supported widths for antialiased lines. See glLineWidth. |
GL_LIST_BASE |
integer |
1 |
the base offset added to all names in arrays presented to glCallLists. See glListBase. |
GL_LIST_INDEX |
integer |
1 |
the name of the display list currently under construction. Zero is returned if no display list is currently under construction. See glNewList. |
GL_LIST_MODE |
integer |
1 |
a symbolic constant indicating the construction mode of the display list currently being constructed. See glNewList. |
GL_LOGIC_OP
| boolean |
1 |
whether fragment indexes are merged into the framebuffer using a logical operation. See glLogicOp. |
GL_LOGIC_OP_MODE |
integer |
1 |
a symbolic constant indicating the selected logic operational mode. See glLogicOp. |
GL_MAP1_COLOR_4
| boolean |
1 |
whether 1-D evaluation generates colors. See glMap1. |
GL_MAP1_GRID_DOMAIN
| atom |
2 |
the endpoints of the 1-D maps grid domain. See glMapGrid. |
GL_MAP1_GRID_SEGMENTS |
integer |
1 |
the number of partitions in the 1-D maps grid domain. See glMapGrid. |
GL_MAP1_INDEX
| boolean |
1 |
whether 1-D evaluation generates color indexes. See glMap1. |
GL_MAP1_NORMAL
| boolean |
1 |
whether 1-D evaluation generates normals. See glMap1. |
GL_MAP1_TEXTURE_COORD_1
| boolean |
1 |
whether 1-D evaluation generates 1-D texture coordinates. See glMap1. |
GL_MAP1_TEXTURE_COORD_2
| boolean |
1 |
whether 1-D evaluation generates 2-D texture coordinates. See glMap1. |
GL_MAP1_TEXTURE_COORD_3
| boolean |
1 |
whether 1-D evaluation generates 3-D texture coordinates. See glMap1. |
GL_MAP1_TEXTURE_COORD_4
| boolean |
1 |
whether 1-D evaluation generates 4-D texture coordinates. See glMap1. |
GL_MAP1_VERTEX_3
| boolean |
1 |
whether 1-D evaluation generates 3-D vertex coordinates. See glMap1. |
GL_MAP1_VERTEX_4
| boolean |
1 |
whether 1-D evaluation generates 4-D vertex coordinates. See glMap1. |
GL_MAP2_COLOR_4
| boolean |
1 |
whether 2-D evaluation generates colors. See glMap2. |
GL_MAP2_GRID_DOMAIN
| atom |
4 |
the endpoints of the 2-D maps i and j grid domains. See glMapGrid. |
GL_MAP2_GRID_SEGMENTS
| integer |
2 |
the number of partitions in the 2-D maps i and j grid domains. See glMapGrid. |
GL_MAP2_INDEX
| boolean |
1 |
whether 2-D evaluation generates color indexes. See glMap2. |
GL_MAP2_NORMAL
| boolean |
1 |
whether 2-D evaluation generates normals. See glMap2. |
GL_MAP2_TEXTURE_COORD_1
| boolean |
1 |
whether 2-D evaluation generates 1-D texture coordinates. See glMap2. |
GL_MAP2_TEXTURE_COORD_2
| boolean |
1 |
whether 2-D evaluation generates 2-D texture coordinates. See glMap2. |
GL_MAP2_TEXTURE_COORD_3
| boolean |
1 |
whether 2-D evaluation generates 3-D texture coordinates. See glMap2. |
GL_MAP2_TEXTURE_COORD_4
| boolean |
1 |
whether 2-D evaluation generates 4-D texture coordinates. See glMap2. |
GL_MAP2_VERTEX_3
| boolean |
1 |
whether 2-D evaluation generates 3-D vertex coordinates. See glMap2. |
GL_MAP2_VERTEX_4
| boolean |
1 |
whether 2-D evaluation generates 4-D vertex coordinates. See glMap2. |
GL_MAP_COLOR
| boolean |
1 |
whether colors and color indexes are to be replaced by table lookup during pixel transfers. See glPixelTransfer. |
GL_MAP_STENCIL
| boolean |
1 |
whether stencil indexes are to be replaced by table lookup during pixel transfers. See glPixelTransfer. |
GL_MATRIX_MODE |
integer |
1 |
a symbolic constant indicating which matrix stack is currently the target of all matrix operations. See glMatrixMode. |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
| integer |
1 |
the maximum supported depth of the client attribute stack. See glPushClientAttrib. |
GL_MAX_ATTRIB_STACK_DEPTH |
integer |
1 |
the maximum supported depth of the attribute stack. See glPushAttrib. |
GL_MAX_CLIP_PLANES |
integer |
1 |
the maximum number of application-defined clipping planes. See glClipPlane. |
GL_MAX_EVAL_ORDER |
integer |
1 |
the maximum equation order supported by 1-D and 2-D evaluators. See glMap1 and glMap2. |
GL_MAX_LIGHTS |
integer |
1 |
the maximum number of lights. See glLight. |
GL_MAX_LIST_NESTING |
integer |
1 |
the maximum recursion depth allowed during display-list traversal. See glCallList. |
GL_MAX_MODELVIEW_STACK_DEPTH |
integer |
1 |
the maximum supported depth of the modelview matrix stack. See glPushMatrix. |
GL_MAX_NAME_STACK_DEPTH |
integer |
1 |
the maximum supported depth of the selection name stack. See glPushName. |
GL_MAX_PIXEL_MAP_TABLE |
integer |
1 |
the maximum supported size of a glPixelMap lookup table. |
GL_MAX_PROJECTION_STACK_DEPTH |
integer |
1 |
the maximum supported depth of the projection matrix stack. See glPushMatrix. |
GL_MAX_TEXTURE_SIZE |
integer |
1 |
the maximum width or height of any texture image (without borders). See glTexImage1D and glTexImage2D. |
GL_MAX_TEXTURE_STACK_DEPTH |
integer |
1 |
the maximum supported depth of the texture matrix stack. See glPushMatrix. |
GL_MAX_VIEWPORT_DIMS
| atom |
2 |
the maximum supported width and height of the viewport. See glViewport. |
GL_MODELVIEW_MATRIX
| atom |
16 |
the modelview matrix on the top of the modelview matrix stack. See glPushMatrix. |
GL_MODELVIEW_STACK_DEPTH |
integer |
1 |
the number of matrices on the modelview matrix stack. See glPushMatrix. |
GL_NAME_STACK_DEPTH |
integer |
1 |
the number of names on the selection name stack. See glPushName. |
GL_NORMAL_ARRAY
| boolean |
1 |
whether the normal array is enabled. See glNormalPointer. |
GL_NORMAL_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive normals in the normal array. See glNormalPointer. |
GL_NORMAL_ARRAY_TYPE |
integer |
1 |
the data type of each coordinate in the normal array. See glNormalPointer. |
GL_NORMALIZE
| boolean |
1 |
whether normals are automatically scaled to unit length after they have been transformed to eye coordinates. See glNormal. |
GL_PACK_ALIGNMENT |
integer |
1 |
the byte alignment used for writing pixel data to memory. See glPixelStore. |
GL_PACK_LSB_FIRST
| boolean |
1 |
whether single-bit pixels being written to memory are written first to the least significant bit of each unsigned byte. See glPixelStore. |
GL_PACK_ROW_LENGTH |
integer |
1 |
the row length used for writing pixel data to memory. See glPixelStore. |
GL_PACK_SKIP_PIXELS |
integer |
1 |
the number of pixel locations skipped before the first pixel is written into memory. See glPixelStore. |
GL_PACK_SKIP_ROWS |
integer |
1 |
the number of rows of pixel locations skipped before the first pixel is written into memory. See glPixelStore. |
GL_PACK_SWAP_BYTES
| boolean |
1 |
whether the bytes of 2-byte and 4-byte pixel indexes and components are swapped before being written to memory. See glPixelStore. |
GL_PERSPECTIVE_CORRECTION_HINT |
integer |
1 |
a symbolic constant indicating the mode of the perspective correction hint. See glHint. |
GL_PIXEL_MAP_A_TO_A_SIZE |
integer |
1 |
the size of the alpha-to-alpha pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_B_TO_B_SIZE |
integer |
1 |
the size of the blue-to-blue pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_G_TO_G_SIZE |
integer |
1 |
the size of the green-to-green pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_I_TO_A_SIZE |
integer |
1 |
the size of the index-to-alpha pixel translation table. See glPixelMap. |
GL_PIXEL_MAP_I_TO_B_SIZE |
integer |
1 |
the size of the index-to-blue pixel translation table. See glPixelMap. |
GL_PIXEL_MAP_I_TO_G_SIZE |
integer |
1 |
the size of the index-to-green pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_I_TO_I_SIZE |
integer |
1 |
the size of the index-to-index pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_I_TO_R_SIZE |
integer |
1 |
the size of the index-to-red pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_R_TO_R_SIZE |
integer |
1 |
the size of the red-to-red pixel-translation table. See glPixelMap. |
GL_PIXEL_MAP_S_TO_S_SIZE |
integer |
1 |
the size of the stencil-to-stencil pixel translation table. See glPixelMap. |
GL_POINT_SIZE |
atom |
1 |
the point size as specified by glPointSize. |
GL_POINT_SIZE_GRANULARITY |
atom |
1 |
the size difference between adjacent supported sizes for antialiased points. See glPointSize. |
GL_POINT_SIZE_RANGE
| atom |
2 |
the smallest and largest supported sizes for antialiased points. See glPointSize. |
GL_POINT_SMOOTH
| boolean |
1 |
whether antialiasing of points is enabled. See glPointSize. |
GL_POINT_SMOOTH_HINT |
integer |
1 |
a symbolic constant indicating the mode of the point antialiasing hint. See glHint. |
GL_POLYGON_MODE
| integer |
2 |
symbolic constants indicating whether front-facing and back-facing polygons are rasterized as points, lines, or filled polygons. See glPolygonMode. |
GL_POLYGON_OFFSET_FACTOR |
atom |
1 |
the scaling factor used to determine the variable offset that is added to the depth value of each fragment generated when a polygon is rasterized. See glPolygonOffset. |
GL_POLYGON_OFFSET_UNITS |
atom |
1 |
This value is multiplied by an implementation-specific value and then added to the depth value of each fragment generated when a polygon is rasterized. See glPolygonOffset. |
GL_POLYGON_OFFSET_FILL
| boolean |
1 |
whether polygon offset is enabled for polygons in fill mode. See glPolygonOffset. |
GL_POLYGON_OFFSET_LINE
| boolean |
1 |
whether polygon offset is enabled for polygons in line mode. See glPolygonOffset. |
GL_POLYGON_OFFSET_POINT
| boolean |
1 |
whether polygon offset is enabled for polygons in point mode. See glPolygonOffset. |
GL_POLYGON_SMOOTH
| boolean |
1 |
whether antialiasing of polygons is enabled. See glPolygonMode. |
GL_POLYGON_SMOOTH_HINT |
integer |
1 |
a symbolic constant indicating the mode of the polygon antialiasing hint. See glHint. |
GL_POLYGON_STIPPLE
| boolean |
1 |
whether stippling of polygons is enabled. See glPolygonStipple. |
GL_PROJECTION_MATRIX
| atom |
16 |
the projection matrix on the top of the projection matrix stack. See glPushMatrix. |
GL_PROJECTION_STACK_DEPTH |
integer |
1 |
the number of matrices on the projection matrix stack. See glPushMatrix. |
GL_READ_BUFFER |
integer |
1 |
a symbolic constant indicating which color buffer is selected for reading. See glReadPixels and glAccum. |
GL_RED_BIAS |
atom |
1 |
the red bias factor used during pixel transfers. See glPixelTransfer. |
GL_RED_BITS |
integer |
1 |
the number of red bitplanes in each color buffer. |
GL_RED_SCALE |
atom |
1 |
the red scale factor used during pixel transfers. See glPixelTransfer. |
GL_RENDER_MODE |
integer |
1 |
a symbolic constant indicating whether OpenGL is in render, select, or feedback mode. See glRenderMode. |
GL_RGBA_MODE
| boolean |
1 |
whether OpenGL is in RGBA mode (TRUE) or color-index mode (FALSE). See glColor. |
GL_SCISSOR_BOX
| atom |
4 |
the x and y window coordinates of the scissor box, followed by its width and height. See glScissor. |
GL_SCISSOR_TEST
| boolean |
1 |
whether scissoring is enabled. See glScissor. |
GL_SHADE_MODEL |
integer |
1 |
a symbolic constant indicating whether the shading mode is flat or smooth. See glShadeModel. |
GL_STENCIL_BITS |
integer |
1 |
the number of bitplanes in the stencil buffer. |
GL_STENCIL_CLEAR_VALUE |
integer |
1 |
the index to which the stencil bitplanes are cleared. See glClearStencil. |
GL_STENCIL_FAIL |
integer |
1 |
a symbolic constant indicating what action is taken when the stencil test fails. See glStencilOp. |
GL_STENCIL_FUNC |
integer |
1 |
a symbolic constant indicating what function is used to compare the stencil reference value with the stencil buffer value. See glStencilFunc. |
GL_STENCIL_PASS_DEPTH_FAIL |
integer |
1 |
a symbolic constant indicating what action is taken when the stencil test passes, but the depth test fails. See glStencilOp. |
GL_STENCIL_PASS_DEPTH_PASS |
integer |
1 |
a symbolic constant indicating what action is taken when the stencil test passes and the depth test passes. See glStencilOp. |
GL_STENCIL_REF |
integer |
1 |
the reference value that is compared with the contents of the stencil buffer. See glStencilFunc. |
GL_STENCIL_TEST
| boolean |
1 |
whether stencil testing of fragments is enabled. See glStencilFunc and glStencilOp. |
GL_STENCIL_VALUE_MASK |
integer |
1 |
the mask that is used to mask both the stencil reference value and the stencil buffer value before they are compared. See glStencilFunc. |
GL_STENCIL_WRITEMASK |
integer |
1 |
the mask that controls writing of the stencil bitplanes. See glStencilMask. |
GL_STEREO
| boolean |
1 |
whether stereo buffers (left and right) are supported. |
GL_SUBPIXEL_BITS |
integer |
1 |
an estimate of the number of bits of subpixel resolution that are used to position rasterized geometry in window coordinates. |
GL_TEXTURE_1D
| boolean |
1 |
whether 1-D texture mapping is enabled. See glTexImage1D. |
GL_TEXTURE_2D
| boolean |
1 |
whether 2-D texture mapping is enabled. See glTexImage2D. |
GL_TEXTURE_COORD_ARRAY
| boolean |
1 |
whether the texture coordinate array is enabled. See glTexCoordPointer. |
GL_TEXTURE_COORD_ARRAY_SIZE |
integer |
1 |
the number of coordinates per element in the texture coordinate array. See glTexCoordPointer. |
GL_TEXTURE_COORD_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive elements in the texture coordinate array. See glTexCoordPointer. |
GL_TEXTURE_COORD_ARRAY_TYPE |
integer |
1 |
the data type of the coordinates in the texture coordinate array. See glTexCoordPointer. |
GL_TEXTURE_ENV_COLOR
| atom1 |
4 |
the red, green, blue, and alpha values of the texture environment color. See glTexEnv. |
GL_TEXTURE_ENV_MODE |
integer |
1 |
a symbolic constant indicating which texture environment function is currently selected. See glTexEnv. |
GL_TEXTURE_GEN_Q
| boolean |
1 |
whether automatic generation of the Q texture coordinate is enabled. See glTexGen. |
GL_TEXTURE_GEN_R
| boolean |
1 |
whether automatic generation of the R texture coordinate is enabled. See glTexGen. |
GL_TEXTURE_GEN_S
| boolean |
1 |
whether automatic generation of the S texture coordinate is enabled. See glTexGen. |
GL_TEXTURE_GEN_T
| boolean |
1 |
whether automatic generation of the T texture coordinate is enabled. See glTexGen. |
GL_TEXTURE_MATRIX
| atom |
16 |
the texture matrix on the top of the texture matrix stack. See glPushMatrix. |
GL_TEXTURE_STACK_DEPTH |
integer |
1 |
the number of matrices on the texture matrix stack. See glPushMatrix. |
GL_UNPACK_ALIGNMENT |
integer |
1 |
the byte alignment used for reading pixel data from memory. See glPixelStore. |
GL_UNPACK_LSB_FIRST
| boolean |
1 |
whether single-bit pixels being read from memory are read first from the least significant bit of each unsigned byte. See glPixelStore. |
GL_UNPACK_ROW_LENGTH |
integer |
1 |
the row length used for reading pixel data from memory. See glPixelStore. |
GL_UNPACK_SKIP_PIXELS |
integer |
1 |
the number of pixel locations skipped before the first pixel is read from memory. See glPixelStore. |
GL_UNPACK_SKIP_ROWS |
integer |
1 |
the number of rows of pixel locations skipped before the first pixel is read from memory. See glPixelStore. |
GL_UNPACK_SWAP_BYTES
| boolean |
1 |
whether the bytes of 2-byte and 4-byte pixel indexes and components are swapped after being read from memory. See glPixelStore. |
GL_VERTEX_ARRAY
| boolean |
1 |
whether the vertex array is enabled. See glVertexPointer. |
GL_VERTEX_ARRAY_SIZE |
integer |
1 |
the number of coordinates per vertex in the vertex array. See glVertexPointer. |
GL_VERTEX_ARRAY_STRIDE |
integer |
1 |
the byte offset between consecutive vertexes in the vertex array. See glVertexPointer. |
GL_VERTEX_ARRAY_TYPE |
integer |
1 |
the data type of each coordinate in the vertex array. See glVertexPointer. |
GL_VIEWPORT
| atom |
4 |
the x and y window coordinates of the viewport, followed by its width and height. See glViewport. |
GL_ZOOM_X |
atom |
1 |
the x pixel zoom factor. See glPixelZoom. |
GL_ZOOM_Y |
atom |
1 |
the y pixel zoom factor. See glPixelZoom. |