IupProgressBar

Definition: include pGUI.e

Ihandle ih = IupProgressBar(string attributes="", sequence data={})
Description: Creates a progress bar control. Shows a percent value that can be updated to simulate a progression.

For more information on the attributes and data parameters see IupSetAttributes.

Returns: the identifier of the created element.
Notes: Applications should use IupProgressBar instead of IupGauge.
Attributes:
BGCOLOR [Windows Classic and Motif only] controls the background color. Default: the global attribute DLGBGCOLOR.
DASHED (creation only in Windows) [Windows and GTK only] Changes the style of the progress bar for a dashed pattern. Default is "NO".
FGCOLOR [Windows Classic and Motif only] Controls the bar color.
Default: the global attribute DLGFGCOLOR.
MARQUEE (creation) displays an undefined state. Default: NO. You can set the attribute after map but only to start or stop the animation. In Windows it will work only if using Visual Styles.
MAX (non inheritable) Contains the maximum value. Default is "1". The control display is not updated, must set VALUE attribute to update.
MIN (non inheritable) Contains the minimum value. Default is "0". The control display is not updated, must set VALUE attribute to update.
ORIENTATION (creation only) can be "VERTICAL" or "HORIZONTAL". Default: "HORIZONTAL". Horizontal goes from left to right, and vertical from bottom to top.
RASTERSIZE The initial size is defined as "200x30". Set to NULL to allow the use of smaller values in the layout computation.
VALUE (non inheritable) Contains a number between "MIN" and "MAX", controlling the current position.
also ACTIVE, EXPAND, FONT, SCREENPOSITION, POSITION, MINSIZE, MAXSIZE, WID, TIP, SIZE, ZORDER, VISIBLE: also accepted.
Callbacks: MAP_CB, UNMAP_CB, DESTROY_CB: common callbacks are supported.