Definition: |
include pGUI.e
include opengl.e glOrtho(atom left, right, top, bottom, zNear, zFar) |
Description: |
The glOrtho function multiplies the current matrix by an orthographic matrix.
left: The coordinates for the left vertical clipping plane. right: The coordinates for the right vertical clipping plane. bottom: The coordinates for the bottom horizontal clipping plane. top: The coordinates for the top horizontal clipping plans. zNear: The distances to the nearer depth clipping plane. This distance is negative if the plane is to be behind the viewer. zFar: The distances to the farther depth clipping plane. This distance is negative if the plane is to be behind the viewer. The routine will fail if called between glBegin and glEnd, and glGetError will return GL_INVALID_OPERATION. The glOrtho function describes a perspective matrix that produces a parallel projection. The (left, bottom, near) and (right, top, near) parameters specify the points on the near clipping plane that are mapped to the lower-left and upper-right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). The far parameter specifies the location of the far clipping plane. Both zNear and zFar can be either positive or negative. The corresponding matrix is shown in the following image. ![]() where ![]() The current matrix is multiplied by this matrix with the result replacing the current matrix. That is, if M is the current matrix and O is the ortho matrix, then M is replaced with M • O. |
Remarks |
Use glPushMatrix and glPopMatrix to save and restore the current matrix stack. Use glMatrixMode to set the current matrix. The following functions retrieve information related to glOrtho: glGet with argument GL_MATRIX_MODE glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX |
See Also: |
glBegin,
glEnd,
glFrustum,
glMatrixMode,
glPushMatrix,
glViewport
DEV See also --glBegin --glEnd //glFrustum //glMatrixMode glMultMatrix --glPushMatrix //glViewport |